Black Ops 7 November 21 Update Patch Notes: Full Aim Assist, Weapon, Streak, HUD & Zombies Changes

Black Ops 7 November 21 Update Patch Notes: Full Aim Assist, Weapon, Streak, HUD & Zombies Changes

Category: News Published on 01:03 PM, Sunday, November 23, 2025

The November 21, 2025 update for Call of Duty: Black Ops 7 marks the game’s most fine‑tuned balance revision since its November 14 launch overhaul. This update is the fifth iteration of gameplay adjustments, correcting weapon dominance issues, refining input mechanics, strengthening underperforming classes, and improving Zombies difficulty. Treyarch delivered a highly targeted, data‑driven balance pass that hits almost every category of gameplay: aim assist, AR/SMG class tuning, specific weapon corrections, pistol reworks, scorestreak buffs, HUD improvements, and major Zombies changes.

Aim Assist Revision: Softer Penalty, Smoother Tracking

The previous update introduced a harsh rotational aim assist reduction, causing controllers to lose target tracking when right‑stick adjustments were imperfect. With player feedback indicating the penalty was too punishing, Treyarch tuned the minimum rotational penalty from 35% down to 25%.

This doesn’t return aim assist to its beta strength, but it reduces frustration and restores consistency during micro-adjustment tracking, particularly in close‑range duels and strafing gunfights.


Weapon Balancing: ARs Pulled Back, SMGs Finally Pushed Forward

Weapon balance is the core highlight of this patch. ARs had been dominating nearly every engagement range, leaving SMGs to struggle outside of pure hipfire distance. The update addresses this with:

  • AR nerfs across handling, damage, and recoil
  • SMG buffs to mid‑range consistency, ADS time, and recoil attachments

General AR Adjustments

A universal AR flinch increase from .15N → .18N makes rifles less dominant in abrupt gunfights. This encourages more tactical positioning and prevents ARs from overtaking CQC roles.

General SMG Buffs

SMGs receive:

  • Better final damage range performance
  • Stronger Rear Grip recoil stabilization
  • Improved mid‑range gunfight potential

These upgrades help SMGs finally contend with the previously oppressive rifle meta.


Individual AR Nerfs: Four Weapons Targeted

M15 MOD 0 Nerfs

  • Max Damage: 22 → 21
  • Sprint to Fire: 190ms → 210ms
  • Movement Speed: 4.9 → 4.7 m/s
  • More first-shot recoil

Once the most versatile rifle, it now feels more grounded and less SMG‑like.

AK-27 Nerfs

  • Medium Damage: 24 → 22
  • More initial vertical recoil
  • Heavier handling penalties
  • Sprint to Fire: 230ms → 250ms

This removes its overtuned mix of lethality and mobility.

X9 Maverick Nerfs

  • Max Damage: 34 → 33
  • Neck/Upper Torso/Upper Arms multiplier → 1.05x
  • Handling now average instead of above-average

Still powerful, but no longer excessively consistent.

DS20 Mirage Nerfs

  • Sprint to Fire: 210ms → 220ms

A smaller, control-focused adjustment.


SMG Buffs: Two Weapons Elevated

Ryden 45K Buffs

  • Medium 2 Range: 29.2m → 34.3m
  • ADS: 210ms → 200ms
  • 12" Vienna Barrel Range Bonus: 23% → 32%

A massive boost making it the patch’s biggest winner.

RK‑9 Buffs

  • Medium 2 Range: 26.7m → 27.9m

A small but meaningful consistency upgrade.


Marksman Rifle Adjustments

Both the Warden 308 and M34 Novaline receive:

  • Increased flinch
  • Reduced mobility
  • Slower handling

The Warden 308 also loses its Upper Arm multipliers, a significant nerf for partial-upper-body one-shots.


Pistol Balance Updates

Velox 5.7 Nerf

  • One‑burst kill removed unless a headshot is included

A necessary correction to reduce CQC frustration.

Jäger 45 Rework

  • RPM: 375 → 200
  • Higher damage and longer range

It’s now a heavy‑hitting sidearm instead of a rapid-fire spam weapon.


Field Upgrade: Drone Pod Nerfed

The Drone Pod was dominating objective modes. Updated values include:

  • Charge time: +30s (3 minutes total)
  • Duration: 10s → 8s
  • Damage: 60 → 50

Still useful, but no longer unfair.


Scorestreak Buffs

LDBR Second Strike Overclock

  • Missiles per target: 9 → 13

Hand Cannon Akimbo Overclock

  • Ammo: 5 → 7 rounds per gun
  • Hipfire spread: 44% tighter

A huge improvement in consistency and lethality.


HUD Upgrade

  • Minimap visibility increased by another 10%

Awareness is now significantly better in chaotic matches.


Zombies Updates

Ashes of the Damned Boss Fight Adjustments

  • Hoard Husk regen reduced
  • Missiles more effective
  • Zursa spawn pacing improved

Camo Requirement Change

  • DS20 Mirage Dead Wire kills: 5 → 300

A large correction addressing an unintended camo shortcut.


Final Assessment

The November 21 update is a well-balanced, precision-tuned refinement that addresses exactly what the community has been discussing. It reins in overperforming weapons, elevates weaker classes, improves fairness, and enhances overall gameplay clarity.

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