Fellowship’s early access journey continues to evolve at an impressive pace. Developer Chief Rebel has now rolled out the full patch notes for the game’s November 27 update, and the sheer scale of the changes makes it one of the most substantial balancing passes the fantasy RPG has seen since its October launch. The team has been consistently addressing community feedback from day one, but this patch represents a deeper restructuring of heroes, dungeon pacing, Eternal mode scaling, and several under‑performing systems.
Since entering early access, Fellowship has steadily gained traction on Steam, collecting over 12,000 user reviews with a “Mostly Positive” rating. Its streamlined approach—ditching traditional MMO sprawl, travel downtime, and subscription walls—has resonated strongly with players who want to jump straight into the rewarding part of RPG progression: dungeon crawling. The game doesn’t attempt to imitate the endless leveling marathon or massive open-world design of classic MMORPGs. Instead, it cuts right to the chase, delivering tight four‑player co‑op runs designed to be fast, repeatable, and loot‑driven.
This identity is at the core of Fellowship’s appeal, but to maintain long-term engagement, the systems supporting it must stay tuned, polished, and reactive to player behavior. That’s exactly what the November 27 patch aims to accomplish.
A Sweeping Adjustment to Eternal Mode Difficulty
One of the biggest targets of the update is Eternal mode, Fellowship’s endgame scaling challenge where enemy damage and health rise dramatically at higher tiers. According to Chief Rebel, weeks of feedback and internal data revealed inconsistencies in Eternal’s difficulty curve—some tiers were unnecessarily punishing, creating spikes that didn’t match intended pacing.
To address this, the new patch reduces Eternal enemy scaling across multiple tiers:
- Eternal 5: 0.5% reduction
- Eternal 10: 1.2% reduction
- Eternal 20: 2% reduction
- Eternal 40: 4.6% reduction
- Eternal 50: 17% reduction to both health and damage
That final number is not a typo. Eternal 50 enemies have been brought down significantly, making high‑end runs more manageable and less attrition-based. Chief Rebel explained that these reductions are part of the preparation for the upcoming Eternal Queue, a feature arriving in December that will streamline high‑tier matchmaking.
Hero Balance Pass: Buffs, Nerfs, and Performance Fixes
Fellowship’s roster of nine heroes is one of its defining strengths, but their balance has been a constant work in progress. Several under‑performing heroes received meaningful damage or utility boosts, while the strongest damage dealers—Elarion and Mara—were carefully adjusted to maintain competitive parity.
Elarion (Nerfs)
- Heartseeker Barrage damage down 10.7%
- Multishot and Starfall Volley now reduce damage beyond 12 targets, instead of 15
- Impending Heartseeker talent now grants 10% increased arrow damage (down from 15%)
These tweaks aim to rein in Elarion’s dominance in large‑pull scenarios while maintaining his identity as an AoE specialist.
Mara (Nerf)
- Feed the Queen now boosts Queen’s Fang by 9% per stack (down from 10%)
- Stacks reduced from 6 to 5
Small but meaningful adjustments, designed to reduce burst potential without hurting flow.
Tariq (Buffs & QoL)
- Hammer Storm damage up 7%
- Square Hammer talent now adds 20% per stack (up from 16%)
- Schism buff now properly displays in the hero buff bar
- Pneuma heal interval standardized to once every 1 second
A mix of utility improvements and offensive buffs help Tariq keep pace with other frontliners.
Rime (Buffs)
- Ice Comet damage +5%
- Bursting Ice damage +5%
- Coalescing Frost damage +10%
- Tundra Guard heal interval adjusted for performance
Rime’s kit now feels more responsive, more threatening, and more in line with other casters.
Meiko (Buffs)
- Stoneshield +5% damage
- Lashing Stormkick target cap raised from 5 to 8, improving its cleave utility.
Ardeos & Vigour (Buffs)
- Ardeos gains +7% on Searing Blaze and +6.7% on Fireball
- Vigour’s abilities receive boosts ranging from 6% to 10%, solidifying him as a competitive damage dealer.
Overall, these changes reposition several heroes to better fit the emerging meta without dramatically reshuffling established roles.
Armor Set & Weapon Trait Redesigns
The November 27 update doesn’t stop at hero abilities—several armor sets and weapon traits have also been revamped.
Armor Set Adjustment
- Heart of Tuzari’s Dark Prophecy no longer scales Proc Per Minute with Haste, stabilizing its output and preventing scaling exploits.
Weapon Trait Overhauls
Sapphire Aurastone was completely redesigned. Instead of functioning inconsistently, it now:
- Spawns next to the target
- Stores 7%–10% of player damage for 3 seconds
- Releases that damage in pulses hitting nearby enemies
- Works identically with healing, with a 2‑second initial delay
Diamond Strike and Kindling now have independent Proc Per Minute values for damage and healing, preventing the two functions from stealing procs from each other. Diamond Strike also now scales PPM with rank.
Emerald Judgement sees significant buffs, with main stat damage jumping from 500%–800% to 600%–900% depending on rank.
Grounded Spirit, Stalwart Readiness, and Patient Soul also receive meaningful tweaks that increase value and consistency.
Curses and Crowd Control Updates
Binding Ice, one of the more controversial curse abilities, has been refocused:
- Damage reduced by 50%
- Enemies now take double damage from it
- Enemies struck are Stunned for 2 seconds
Rather than serving as a raw damage tool, Binding Ice now acts as a control-heavy curse with more tactical uses in coordinated groups.
A New Philosophy for Dungeon Health and Encounter Flow
Dungeons across Fellowship received a full sweep of adjustments. Chief Rebel stated the goal clearly: reduce the time spent fighting bosses and push more of the action toward regular mobs, creating a smoother pacing curve.
This is achieved by:
- Increasing enemy health by 0% to 15%, depending on their base health
- Boosting most bosses’ Spirit Point Value by 50%
- Adjusting dozens of individual enemies and bosses manually
High‑health elites saw smaller increases, while weak mobs gained the largest boosts. Bosses were evaluated individually and tuned either up or down, depending on their pre‑patch performance.
The result is a dungeon experience where trash packs matter more and boss fights feel less drawn out.
Zone-by-Zone Dungeon Adjustments
Every major dungeon received targeted tuning:
Cithrel’s Fall
- Ancient Koros: -2% HP
- Commander Noor: -7% HP
- Cithrel: -7% HP
Heart of Tuzari
- Cultist Initiate HP +30%
- Invoker HP +25%, Wither no longer deals application damage
- Moar’Gore HP -7%
- Vun’Kahr HP -4%
- Prophet Ez’rath HP -2%
Wraithtide Vault
- Multiple bosses tweaked, including Deathless Katrine’s spirit value and HP reductions across the board.
Ransack of Drakheim
Several mobs and bosses received HP nerfs ranging 2–10%, and some spirit values were corrected downward.
Godfall Quarry
- Wardstone HP +9.4%
- Kill Score and SP values rebalanced across multiple enemies
- Titan HP reduced 9%
…and many more adjustments across Everdawn Grove, Urrak Markets, Silken Hollow, Sailor’s Abyss, Wyrmheart, Stormwatch, and Empyrean Sands.
The end result is a smoother, more predictable, and more enjoyable run for all group compositions.
UI & Progression Improvements
Player clarity has been one of Fellowship’s most common feedback threads. In response, the November 27 update:
- Highlights unclaimed Rewards screen nodes
- Updates tooltips to reflect dungeon scoring changes
These small but important changes help make progression more readable and reduce confusion for new players.
Looking Ahead: The December Seasonal Reset
Chief Rebel confirmed that a major seasonal update arrives mid‑December, bringing:
- A full system reset
- Possible new hero
- Additional balancing
- League progression wipe
- Gear, materials, armor trims, gems reset
However, cosmetics such as skins and mounts remain untouched.
The cadence of these resets—planned every few months—suggests Fellowship aims to maintain a seasonal structure similar to ARPGs, keeping the meta fresh while preserving long‑term cosmetic progression.