Just days before launch, new leaks have revealed that ARC Raiders will feature a maximum player level of 75, according to data mined from the game’s pre-load files. The discovery comes from players who examined achievement data found within the recently uploaded console and PC pre-load versions of the highly anticipated PvPvE extraction shooter.
ARC Raiders, developed by Embark Studios, is set to officially launch on October 30, with pre-loads already live for PlayStation 5, Xbox Series X/S, and Steam users. However, due to an unexpected technical issue, Embark confirmed that the title will not be available for pre-load via the Epic Games Store.
🎯 Datamined Achievements Reveal ARC Raiders’ Level Cap
According to multiple reports circulating on Reddit and gaming forums, one of the achievements listed in the pre-load files—titled “Legend of Speranza”—is unlocked by reaching Level 75. This strongly suggests that 75 will serve as the game’s official max level upon release.
While some players speculate that the number could represent a soft cap (with limited progression beyond that point), the inclusion of an achievement at Level 75 implies that this is the intended end of the core progression curve for now.
This leak also aligns with the structure of ARC Raiders’ skill system. Each of the game’s three skill trees requires 37 skill points to reach a final node, meaning that players who reach Level 75 would have enough points to complete the final tiers of at least two full trees. This design gives players flexibility to mix and match builds, allowing for deep customization depending on their playstyle.
🧩 Launch Week Builds and Early Meta Planning
Now that the game’s level cap has been all but confirmed, ARC Raiders fans are already discussing potential endgame builds and optimization routes for release week. During the recent Server Slam event (October 17–19), players gained access to a portion of the skill system and gear progression, but the limited playtime made it difficult to estimate how the full leveling curve would work.
Embark Studios has stated that it took player feedback from the server slam into account, implementing several balance adjustments for launch. These include tuning enemy AI aggression, improving resource drop rates, and revising early mission difficulty. However, until the full game goes live, it remains to be seen how grind-heavy the climb to Level 75 will be — and how much content will exist in ARC Raiders’ endgame.
⚙️ More Achievements Leak Ahead of Release
The “Legend of Speranza” discovery wasn’t the only interesting find in the pre-load data. Dataminers have uncovered a full list of achievements that offer hints about the kinds of activities and combat mechanics players can expect in the final build.
Some notable examples include:
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“Hook, Line, and Sinker” – Earned by using a Lure Grenade to make an ARC drone attack another drone.
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“Death From Above” – Awarded for dealing 50 damage to an enemy while riding atop a Rocketeer.
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“Rust Belt Raider” – Granted after surviving five consecutive extractions in the Rust Belt zone.
These objectives suggest that ARC Raiders will reward experimentation with its gadgets and traversal systems, while also encouraging cooperative tactics in PvPvE skirmishes. Achievement hunters, however, should prepare for a serious challenge — many unlocks appear to require completing specific multiplayer scenarios or rare event triggers.
🪖 What the Max Level Means for ARC Raiders’ Progression
A level cap of 75 places ARC Raiders in line with other extraction-based shooters, such as The Division 2 and Escape from Tarkov, where late-game play revolves around gear optimization and risk-reward looting rather than simply grinding levels.
By allowing players to finish multiple skill paths before hitting the cap, Embark seems to be focusing on player freedom and build diversity rather than rigid min-maxing. Players can spec into hybrid roles — for example, combining tactical support utilities from one skill tree with mobility or damage boosts from another.
Additionally, the skill system may support seasonal resets or new tree expansions, suggesting that future content updates could raise the cap or introduce alternate progression systems.
🚀 Embark’s Vision for ARC Raiders
Developed by former DICE veterans under the Nexon-owned Embark Studios, ARC Raiders represents the team’s most ambitious project yet. First revealed in 2021, the game was originally pitched as a co-op third-person shooter before being redesigned into a PvPvE extraction experience, combining survival mechanics with dynamic world events and real-time encounters between squads.
Set in the remnants of Earth’s industrial wastelands — known as The Rust Belt — players take on the role of scavengers called “Raiders,” battling both robotic enemies and rival human teams for resources and upgrades.
The mix of tactical combat, exploration, and high-stakes extraction gameplay has drawn comparisons to The Division, Destiny 2, and Escape from Tarkov, though ARC Raiders aims for a more fluid and cinematic presentation powered by Embark’s proprietary Slipstream Engine.
📅 Launch Details
ARC Raiders officially releases on October 30, 2025, for PlayStation 5, Xbox Series X/S, and PC (via Steam and Epic Games Store).
Pre-loads are already live on all platforms except Epic Games Store, where a last-minute issue has delayed availability.
With the full achievement list now circulating and the Level 75 cap seemingly confirmed, fans are gearing up to drop into the Rust Belt ready to build, raid, and survive.
Whether 75 remains the hard ceiling — or just the beginning of a deeper progression system — will soon be revealed when players finally get their hands on the game later this week.
