Dispatch Update Solves Trophy-Blocking Glitch and Restores Player Progress at Last

Dispatch Update Solves Trophy-Blocking Glitch and Restores Player Progress at Last

Category: News Published on 10:35 AM, Sunday, November 23, 2025

For months, players of the episodic narrative thriller Dispatch have been captivated by the game’s branching choices, memorable cast, and emotional storytelling. Yet despite the critical and community praise, the game suffered from one deeply irritating technical issue: a trophy bug that stopped perfectionist players from achieving the elusive Platinum. Now, thanks to a newly released update, that long‑standing frustration has finally come to an end.

Developed by AdHoc Studio, Dispatch quickly established itself as one of the breakout indie hits of 2025. Its success is attributed not just to its decision‑driven structure, but also to its impressive performance cast featuring Aaron Paul, Laura Bailey, and Erin Yvette. The game has earned significant attention for its cinematic approach and character-focused writing, ultimately securing a nomination for Best Debut Indie Game at the 2025 Game Awards. For a relatively young studio, this was a clear indication that Dispatch resonated deeply with audiences.

But even with strong reviews and community praise, the game had a few underlying technical issues. One of them—arguably the most aggravating—was connected to the H4ck3d by R0b3rt trophy. This particular achievement requires players to complete every hacking sequence without making a single mistake. It’s a demanding challenge but the kind that trophy hunters enjoy proving themselves on. The problem? Even players who executed the sequences flawlessly found themselves unable to unlock the trophy due to a persistent glitch. And because this trophy was tied to the Platinum, hundreds of players were stuck at 99%, unable to finish the trophy list.

Complaints piled up, especially among PlayStation users who take pride in collecting trophies. Social media threads, community hubs, and fan discussions repeatedly brought up the issue, calling for a fix. AdHoc Studio acknowledged the problem early on but needed time to pinpoint the cause. Now, as of November 19, the long‑awaited fix is finally live.

The patch isn’t a large one, but for fans, it delivers exactly what they’ve been waiting for. The update ensures that the H4ck3d by R0b3rt trophy now unlocks correctly. Better yet, players who already met the requirements don’t need to redo anything. Simply launching the game or loading the save file triggers the trophy automatically. That also means players who were just one trophy away from the Platinum can finally claim their reward.

This update does more than solve one glitch, however. It also targets another troublesome achievement called Min Max. Previously, upgrading a hero’s stat to 10 with a random point didn’t always register. Some players found themselves repeating actions or switching characters just to test whether the achievement would trigger. With the patch, this achievement now unlocks properly as well, clearing another hurdle for completionists.

Beyond achievements, the update introduces a series of behind‑the‑scenes stability improvements. Several instances of low-level crashes and launch errors have been addressed, including those tied to antivirus conflicts during hacking segments. A new safeguard was added to prevent accidental save file loss—an issue that some players feared more than any gameplay challenge.

There are also small but meaningful tuning adjustments to character relationship outcomes in the later episodes, specifically episodes seven and eight. These refinements aim to create more balanced emotional arcs and ensure that choices are reflected consistently in dialogue and interactions. Narrative-driven games depend heavily on the authenticity of consequence, so these tweaks go a long way in reinforcing the experience.

Other updates include fixes to waveform matching visuals in hacking levels, softlock corrections in episode eight, improvements to the first gameplay shift of that episode, and visual, audio, and localization adjustments across the full season. While these changes may not be headline-grabbing on their own, they collectively polish the experience and enhance the overall pacing and technical performance.

With all eight episodes now available, fans are beginning to ask what comes next for Dispatch. AdHoc Studio co-founder and Chief Creative Officer Pierre Shorette addressed the topic directly, acknowledging the demand for a second season. While the studio hasn’t confirmed anything, Shorette made it clear that a follow-up is not off the table. Given the game’s popularity and its momentum heading into award season, there is strong reason to believe that a continuation could be under serious consideration.

As of now, the November 19 update stands as a major quality‑of‑life improvement for the community. For a choice-driven series that encourages replayability, completing trophies is part of the journey for many players. Resolving the roadblock that prevented the Platinum trophy from unlocking brings closure to long‑time fans who invested hours into mastering each scenario.

With bugs addressed, performance enhanced, and achievements functioning correctly, Dispatch is now in the strongest shape it has ever been. And with the potential for a Season 2 lingering in the background, the future of the series is looking brighter than ever.

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